Isk Making: Standings Grind & Level 4 Lowsec Blitz

Level 5 Missions are, besides High Class Wormhole Sites, the most lucrative sites in New Eden if Blitz’d correctly.

2 months ago

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Level 5 Missions are, besides High Class Wormhole Sites, the most lucrative sites in New Eden if Blitz’d correctly. By Blitzing, we mean completing the objective of the mission as the only priority - any peripheral enemies or objectives are ignored. We aim to Blitz L5 missions not because the raw ISK reward is great (it’s fucking trash), but because the LP payments border on the obscene and insane.

To generate our isk, we must cash in these LP at the Ammatar Fleet Loyalty Points Store in the Camal or Faspera station. The use of websites such as FUZZWORKS is highly advised. With the correct set up - explored later - a very low ISK/LP conversion rate of 750ISK/LP can make upwards of 45-50m every 8 minutes, or upwards of 400m per hour. With a good setup you can earn over 700m per hour if you are patient and sell on the market rather than to a buy order.

The trade off? It will ruin your Minmatar and Gallente faction standings, so have a repair plan ready, or simply use alts to run the mission!

Cash wise it’s better than Super Ratting in Sov Null…

Power Levelling Standings

Your goal for printing isk through LP in Level 5 Missions is really to get your “puller” toons to Standings Level 7.0 with either Ammatar Mandate or Ammatar Fleet. Getting Faction standings over Corporate is preferred but takes longer to achieve.

Standings Guides:

https://wiki.eveuniversity.org/Standings


Level 4 Blitzing - Assah/Dysa/Camal - Derelik - Lowsec

Whilst L4 ISK and rewards are not AFK money like in nullsec, there is a benefit to doing them, specifically in lowsec where the rewards are greater. Besides ISK, LP, loot and salvage, they serve as a great way to increase standings to attain those valuable L5 missions. HOWEVER - By doing L4 Carrier Blitz missions in low, I have been able to get the equivalent of 30-35 mil ISK ticks...so you be the judge.

These are easy in the following Tengu: [CLICK FOR DIRECT SEAT FITTING]

The Tengu is a great ship for L4s, Besieged Covert Research Facilities and Clone Soldier hunting.

[Tengu, DANK SHEKELS L4]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Caldari Navy Ballistic Control System
Pithum A-Type Medium Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Republic Fleet 10MN Afterburner
Missile Guidance Computer II
Missile Guidance Computer II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Covert Ops Cloaking Device II
Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I
Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Chassis Optimization
Mobile Depot x1
Missile Range Script x2
Missile Precision Script x2
Scourge Rage Heavy Assault Missile 8000
Tengu Defensive - Covert Reconfiguration

DERELIK TIP: There are four Level 4 Agents in Assah, so you can run with impunity - bear in mind this is close to Providence. Another option is Dysa, where there are 3 and the space is very safe.  

L4 Blitz Mission Guide

Cargo Delivery [SUBCAP]

Warp to encounter and loot the can, ignoring all spawns. Done and done! Can be done in a tanked frigate or interceptor. Can be completed this way in under 30 seconds.

Duo of Death [SUBCAP]

Warp to encounter and take acceleration gate. Kill Spider Drones as they approach you. Kill both battleships and loot ‘Cargo Container’. Completable in 3 minutes.

Dread Pirate Scarlet [SUBCAP]

Warp to encounter and kill all NPCs on first gate. Loot Gate Key. In subsequent pockets, ignore all rats EXCEPT Anire Scarlet in the Absolution. In the final room, kill any frigs that web you as you burn to attack her. Once she bugs out - Mission should be complete! Took 5 minutes in suggested Tengu

Gone Berserk [CARRIER]

Warp to encounter at 100km and deploy fighters. Kill each group in turn AND the group that spawns after it - in order to minimise distance travelled for your fighters. In suggested carrier took 8 minutes.

Infested Ruins [SUBCAP]

Warp to encounter and take acceleration gate. Burn to “Lesser Hive” structure and destroy it, ignoring all Drones. Once the structure is destroyed, mission is complete. In suggested Tengu took 2-3 minutes.

Pirate Invasion [SUBCAP]

Warp to encounter and take acceleration gate. Immediately approach and engage the group of 5-6 Battleships around the “Carrier Wreck”. Kill any uncomfortable frigs that bother you. Kill all the Battleships in the the Carrier Wreck group and warp out. Complete in 5 minutes in suggested Tengu.

Recon 1 of 3 [SUBCAP]

Warp to encounter and take acceleration gate. Upon landing immediately burn to next gate without engaging any enemies. Take acceleration gate to Pocket 2 and immediately warp back to station and complete mission. In suggested Tengu, took 2 minutes.

Recon 2 of 3 [SUBCAP]

Warp to encounter and take acceleration gate. Upon landing burn to “Acceleration Gate (Locked Down)”. Once spawn appears, mission will complete and you may warp out and complete. WARNING Frigate spawns may Scram/Web. In suggested Tengu, took 3 minutes.

Recon 3 of 3 [SUBCAP]

Warp to encounter and burn to acceleration gate. Toxic Cloud damage will apply to your ship as you burn, but should be easily tanked in suggested Tengu. Take gate and upon landing immediately warp to station to hand in and complete. In suggested Tengu, took 3 minutes.

Right Hand of Zazzmatazz [CARRIER]

Warp in at 0km and align to safety. This is because rats here eat T2 Fighters for breakfast (trust me).  Once safely aligned, deploy fighters and kill Zor then Outpost Headquarters. Bookmark Zor wreck, as it may contain Zor’s Hyperlink AND the Hacker Card used to blitz Worlds Collide. Completable in under 3 minutes with T2 fighters. Tank for Kin/Therm/Exp

Rogue Drone Harassment [SUBCAP]

Warp in at 0 and take acceleration gate. Kill Mother Drone. Spawns will start to appear, but their DPS is easily tanked. Kill the entire cumulative spawn and take acceleration gate. Kill the 6 rats inside the next pocket. Job done. Completed in around 10 minutes with suggested Tengu.

Stop the Thief [SUBCAP]

Warp in at 0 and kill the Battleship to trigger spawn. DANGER! This is a high DPS spawn, so be tanked against EM. Kill Shadow and warp off. Completable in under 3 minutes in suggested Tengu with high EM tank.

The Anomaly (Part 1 of 3) [SUBCAP]

Warp in at 0 and search Life Pods until you find the named person. Take the Accerleration Gate and approach “The Anomaly”. Shoot “Pressure Silo Debris” - upon destruction it will cause AOE damage - so rep through this. Loot “Fajah Ateshi” and complete. Completable in under 3 minutes with suggested Tengu.

The Anomaly (Part 2 of 3) [SUBCAP]

Place “Neurowave Pattern Scanner” in your cargo prior to undocking. Warp to encounter at 0 and take Acceleration Gate. Approach The Anomaly with your prop mod and active tank on. Place “Neurowave Pattern Scanner” inside The Anomaly to complete. Completable in under 2 minutes in suggested Tengu.

The Anomaly (Part 3 of 3) [SUBCAP]

Place “Fajah Ateshi” in your cargo prior to undocking. Warp to encounter at 0. Kill all Rogue Drones and take Acceleration Gate. In second room, burn straight to The Anomaly and place “Fajah Ateshi” inside.

The Assault [SUBCAP]

Warp to encounter and take 1st and 2nd gates, you do not have to kill any rats. In the final room, kill all NPCs in final room.

Completable in under 10 minutes in suggested Tengu.

The Blockade [CARRIER]

Warp in at 0km and align to safety. Once safely aligned, deploy fighters and kill stasis tower. Proceed to kill all enemy groups and spawns. Completable in 10-15mins with T2 fighters. Tank for Kin/Therm. High ticks.

The Damsel In Distress [CARRIER]

Warp to encounter at 0km - DROP MTU and kill both “Krull’s Pleasure Gardens”. IMMEDIATELY pull back Fighters as Spider Drone spawns will 90% web them and make them easy for rats to kill. Warp off. Warp back after 90 seconds and scoop MTU and loot inside - should contain “The Damsel” - if it does, hand in mission.

The Sansha Spies [SUBCAP]

Warp to encounter and take acceleration gate. Upon landing burn into range of enemies at LOWEST point (about 90-100km). Once in range, kill all 4 rats to complete mission. In suggested Tengu, took 5 minutes. Tank EM/Therm.

Unauthorised Military Presence [SUBCAP]

Warp to encounter, ignore all enemies on the acceleration gate. Upon landing, identify the “[Insert Enemy Faction Name] Personnel Transport” and the group with it - should be far right hand group. Kill the ship and its escorts. From the Transport Ship loot 10 Militants. In suggested Tengu, took 7 minutes. Tank Kin/Therm/ Explo

Worlds Collide [SUBCAP]

Requires Hacker Card from “Right Hand of Zazzamataz” mission. Take Guristas Gate, which will consume 1 Hacker Card. Kill the entire first room then take acceleration gate. Kill the initial spawn - ignoring all others, and loot the Heron to complete. Took 10 minutes in suggested Tengu.Note Occasionally a special rat will spawn in the first room called “The Overseer” which should be a Dominix model. Kill this guy as he has a bounty between 400k -4.5m ISK and drops faction loot.

Thaddeus Drake

Published 2 months ago