Level 5 Battleship Missions - Faspera - Derelik
While not as absurdly lucrative as Carrier Blitz Level 5s, Battleship or Gated L5s are a good way to make large amounts of LP over the space of 30mins - 45mins - averaging out on a good day at 160-200m an hour if converted correctly.
You must be extremely vigilant in these missions, and if it looks like you can’t tank, you’re better off safe than sorry and warping out if you even have a doubt.
Some people use setups with “aggro” T3s and multiple Marauders, but I have found the following fit is easy money for those of you that like a (relatively) stress free existence.
[CLICK FOR DIRECT SEAT FITTING LINK]
[Rattlesnake, ISKLESNAKE L5]
Damage Control II
C3-X 'Hivaa Saitsuo' Ballistic Control System
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Caldari Navy Shield Power Relay
Pithum A-Type Thermal Dissipation Amplifier
Republic Fleet Large Shield Extender
Republic Fleet Large Shield Extender
Shield Recharger II
Shield Recharger II
Pithum A-Type Kinetic Deflection Amplifier
Large Micro Jump Drive
Drone Link Augmentor II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Large Core Defense Field Purger II
Large Core Defense Field Purger II
Large Core Defense Field Purger II
Warden II x2
Garde II x2
Hornet EC-300 x5
Curator II x2
Caldari Navy Scourge Cruise Missile x1500
Nanite Repair Paste x200
Scourge Fury Cruise Missile x8135
Scourge Precision Cruise Missile x4000
FULL NIRVANA SET REQUIRED!!
Good things to have:- Mobile Tractor Unit - PASSIVE RESISTANCE MOD REFITS FOR EM AND EXPLOSIVE.
Convoy Attack (Gallente or Minmatar Standings get fucked here) [Battleship]
Warp to encounter and activate gate. MJD to range and kill all enemies, focusing first on MWD battleships. Once all rats and Freighters are destroyed, mission is flagged complete.
Fate of Angels [Battleship]
Warp to encounter at range. Kill all enemies. Shoot and kill Angel’s Base. Ignore additional spawns. Mission flagged complete when all initial enemies and the base are dead.
Oust the Claimjumpers (Gallente or Minmatar Standings get fucked here) [Battleship]
Warp to encounter at 0 and activate acceleration gate. MJD away from rats. Kill all enemies and subsequent spawns.
Rogue Spy (Part 1 of 3) [Battleship]
Warp to encounter and activate acceleration gate. Once inside there will be an empty room and a large Drone Structure. MJD towards the structure to trigger spawns. Warp off when required to reposition. Kill all hostiles to complete. TIP - You don’t HAVE to kill the NPC Missile/Neut Batteries but doing so will reduce incoming DPS if required.
Rogue Hunt (Part 2 of 3) [Battleship]
Warp to encounter and activate gate. Upon landing, MJD in any x-axis directon. Kill all enemies and spawns. Mission flagged complete when named Battleship is dead.
Rogue Eradication (Part 3 of 3) [Battleship]
Warp to encounter and activate acceleration gate. Warp into first pocket and MJD out of danger. Kill all rats and warp off to cap up. Warp back and take both gates. MDJ out of Battleship range in 2nd pocket and kill all rats. Kill all enemies in both pockets to complete. NOTE: You do not have to kill missile batteries.