Flight Academy: Optimised Hunter Alt Training Plan

Hunter Alts are the bread and butter of our content - with the ability to snare unsuspecting targets, or hold down HVTs. In this guide, we will demonstrate the natural progression from a T1 ship, to Interdictor, to Recon, to T3 Hunter.

2 months ago

Latest Post Flight Academy: The Fleet Commander Training Program by Thaddeus Drake

Hunter Alts are the bread and butter of our content - with the ability to snare unsuspecting targets, or hold down HVTs. In this guide, we will demonstrate the natural progression from a T1 ship, to Interdictor, to Recon, to T3 Hunter.

This article will be about theory and how to use your new alt - with some setup at the beginning and the full skill plan for the alt at the end. Let's get into it!

Step 1 - Day 1 - Day 15 - Setup

Key to making your life easier will be the installation of the learning clone - a set of +5 Stat Implants. Altogether this will cost you in the region of 600m ISK so have that seed money ready and waiting.

A set of Learning Implants will vastly increase your rate of training.

To do this you must train the Cybernetics V skill which takes  15 days. This seems like a big ask in the beginning, but your entire train time will fall by weeks if you do this early!


Step 2 - Bait Covert Hunter

The Bait Hunter gives your alt a little more utility than just being a dedicated toon for hitting enemies. By training a little into the Industrial skill tree, it opens you up to being a hauler as well.

Image CCP Games

[Note from Thad: This is actually what I do with my most famous alt - Defilus Gaia. Not only is he my infamous hunter-killer toon but he also does some light haulage for me! Feel free to throw alts like this into WE ARE GROOT.]

Please see the correct fit below:


[Sigil, BLACK WING 1.0]

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Warp Scrambler II
Stasis Webifier II

Industrial Cynosural Field Generator
Small Energy Nosferatu II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I*

Liquid Ozone x1500


This can be used in a couple of ways:

1) Setup at a POCO with an appropriate name for your Sigil and pretend to be AFK doing your PI and making your hot pocket. When a baddie comes to snatch you up, scram/web him back and light your cyno.

2) Be at a station and pre-light your cyno. When some unsuspecting bad comes to try to gank you - you laugh at him with your 600dps tank, tackle and kill him with a blops gang.

You can also add in some cheap Shield Implants to add to your shield regen amount so you can safely tank even more in this fit!

Optional Cross Train - Prospect - Active Hunter


Step 2 - Cloaky Interdictor

The Heretic follows the Amarr line that we recommend, but the Sabre is king of the dictors!

So you have graduated to some T2 ships, now it's getting interesting! Interdictors are a useful ship for your alts to utilise as they are the benchmark for holding down groups of targets in nullsec. Be hit holding a choke point, waiting on a target of opportunity or being support to a nano gang - dictors are cheap, cheerful and provide excellent utility.

The cloaky interdictor fills a few roles:

1) Cloaky camp an enemy system, in conjunction with another Hunter with a Cyno. Jump on targets of opportunity.

2) On active cloaky gate camps, be the bubbler! Cloak 3000m off of the gate - when you see a target decloak to warp, you also decloak: bubble and burn towards them to get secondary tackle and laugh as your fleet explodes the enemy.

3) As fleet support as an interdictor alt to hold down pesky enemy fleets.


[Heretic, AEGIS 1.0]

Damage Control II
Multispectrum Energized Membrane II
400mm Rolled Tungsten Compact Plates

5MN Quad LiF Restrained Microwarpdrive
Initiated Compact Warp Scrambler
1MN Y-S8 Compact Afterburner

Prototype Cloaking Device I
Interdiction Sphere Launcher I, Warp Disrupt Probe
125mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
125mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
125mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
125mm Light Prototype Automatic Cannon, Republic Fleet Phased Plasma S
Core Probe Launcher I, Sisters Core Scanner Probe
[Empty High slot]

Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I

Warp Disrupt Probe x30
Core Scanner Probe I x8


A great way to add more survivability is to add in some cheap navigation implants to your build. These will serve you well on all active hunting ships!

Optional Cross Train - Sabre - Hyper Dictor


Step 3 - Opportunistic Hunter Killer Cyno

Now we get into the bread and butter - a hunter that can call in some real heavy support! Fitted with both a Covert and regular Cyno, Force Recon Ships have become the premier ship in the game for calling in support.

Faster and cheaper than a Black Ops Battleship, Force Recons require Racial Cruiser 5 to operate which opens up a lot of potential for your alt to cross train into logistics, additional DPS, or Strategic Cruisers. Furthermore, they should be used with the Recon skill at no less than Level 4.

With the Opportunistic Hunter Killer, your role is that of a deer stalker. Cloaky camp or roam systems looking for a target. Set a trap for them, grab them, soak up damage and bring in your support fleet. There is no more noble way to bring glory to the God of Cynosural Fields.


[Pilgrim, BLACK WING 2.1]
Damage Control II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Reactive Armor Hardener
1600mm Rolled Tungsten Compact Plates

50MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Warp Scrambler II
Small F-RX Compact Capacitor Booster

Covert Cynosural Field Generator I
Cynosural Field Generator I
Sisters Core Probe Launcher
Covert Ops Cloaking Device II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Warrior II x5
Valkyrie II x5
Hornet EC-300 x5

Liquid Ozone x500
Zainou 'Gypsy' CPU Management EE-601 x1
Sisters Core Scanner Probe x8
Navy Cap Booster 400 x5


A good use of the above hunter is camping Relic and Data sites and waiting for unsuspecting explorers to start hacking a can. Different Recons have different strengths - Arazu is great for gate camping for example.


Stage 4 - Active Hunter Killer

Mini Avatar gonna get ya

Here we move into the realm of T3Cs - whilst we lose our ability to call in Capital Ship support, we gain EHP, the ability to refit between tank and warp speed rigs on the fly, and more fitting room with which we can add an Expanded Probe Launcher.

We are truly active with our hunting - combining all of the techniques we have used before but adding the ability to Probe our targets down.

All credit goes to The Bravo Dojo - long, but great guide to probing

[Legion, BLACK WING 1.0]

1600mm Steel Plates II
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Reactive Armor Hardener

50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Stasis Webifier II

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe
Medium Infectious Scoped Energy Neutralizer
Medium Infectious Scoped Energy Neutralizer
Covert Cynosural Field Generator I
Medium Knave Scoped Energy Nosferatu
Small Knave Scoped Energy Nosferatu
Small Knave Scoped Energy Nosferatu

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Legion Defensive - Covert Reconfiguration
Legion Core - Energy Parasitic Complex
Legion Propulsion - Interdiction Nullifier
Legion Offensive - Assault Optimization

Sisters Combat Scanner Probe x8
Sisters Core Scanner Probe x16
Liquid Ozone x1000


The above combines high EHP, Combat Scanning and adds some Capacitor Warfare into the mix to help your drop team with neuting down the opponent.

Use active hunters to do your daily scanning for Wormholes and you will find plenty of targets of opportunity. Remember: the more active hunters, the more chances for kills!

See the complete skill plan below and HAPPY HUNTING!


  1. Energy Grid Upgrades II
  2. Energy Grid Upgrades III
  3. Energy Grid Upgrades IV
  4. Propulsion Jamming II
  5. Shield Upgrades II
  6. Shield Upgrades III
  7. Shield Upgrades IV
  8. Propulsion Jamming III
  9. Propulsion Jamming IV
  10. Capacitor Emission Systems I
  11. Capacitor Emission Systems II
  12. Capacitor Emission Systems III
  13. CPU Management V
  14. Cynosural Field Theory I
  15. Amarr Frigate II
  16. Amarr Frigate III
  17. Amarr Destroyer I
  18. Amarr Destroyer II
  19. Amarr Destroyer III
  20. Amarr Destroyer IV
  21. Amarr Destroyer V
  22. Spaceship Command IV
  23. Science V
  24. Power Grid Management V
  25. Graviton Physics I
  26. Propulsion Jamming V
  27. Interdictors I
  28. Hull Upgrades IV
  29. Small Projectile Turret I
  30. Cloaking I
  31. Amarr Cruiser I
  32. Amarr Cruiser II
  33. Amarr Cruiser III
  34. Amarr Cruiser IV
  35. Amarr Cruiser V
  36. Cloaking II
  37. Cloaking III
  38. Cloaking IV
  39. Signature Analysis III
  40. Signature Analysis IV
  41. Signature Analysis V
  42. Spaceship Command V
  43. Electronics Upgrades IV
  44. Electronics Upgrades V
  45. Recon Ships I
  46. Recon Ships II
  47. Recon Ships III
  48. Recon Ships IV
  49. Hull Upgrades V
  50. Cynosural Field Theory II
  51. Cynosural Field Theory III
  52. Cynosural Field Theory IV
  53. Cynosural Field Theory V
  54. Drones II
  55. Drones III
  56. Medium Drone Operation I
  57. Medium Drone Operation II
  58. Medium Drone Operation III
  59. Medium Drone Operation IV
  60. Medium Drone Operation V
  61. Drones IV
  62. Drones V
  63. Gallente Drone Specialization I
  64. Light Drone Operation I
  65. Light Drone Operation II
  66. Light Drone Operation III
  67. Light Drone Operation IV
  68. Light Drone Operation V
  69. Minmatar Drone Specialization I
  70. Electronic Warfare II
  71. Electronic Warfare III
  72. Electronic Warfare IV
  73. Advanced Drone Avionics I
  74. Amarr Strategic Cruiser I
  75. Mechanics IV
  76. Mechanics V
  77. Shield Operation I
  78. Shield Operation II
  79. Shield Operation III
  80. Amarr Defensive Systems I
  81. Navigation IV
  82. Navigation V
  83. Amarr Propulsion Systems I
  84. Amarr Core Systems I
  85. Gunnery V
  86. Amarr Offensive Systems I
  87. Amarr Strategic Cruiser II
  88. Amarr Strategic Cruiser III
  89. Amarr Strategic Cruiser IV
  90. Amarr Offensive Systems II
  91. Amarr Offensive Systems III
  92. Amarr Offensive Systems IV
  93. Amarr Propulsion Systems II
  94. Amarr Propulsion Systems III
  95. Amarr Propulsion Systems IV
  96. Amarr Defensive Systems II
  97. Amarr Defensive Systems III
  98. Amarr Defensive Systems IV
  99. Amarr Defensive Systems V

36 unique skills, 99 skill levels; Total time: 211 days, 7 hours, 29 minutes, 40 seconds // with implants: Total time: 169 days, 1 hours, 11 minutes, 44seconds

Thaddeus Drake

Published 2 months ago