Flight Academy: New Player Skill Plan

Fundamental skills which apply to every single ship that a player can pilot in eve, from a shuttle to a titan.

2 months ago

Latest Post Flight Academy: The Fleet Commander Training Program by Thaddeus Drake

From Eve University, The Magic 14

This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a shuttle to a titan. Each of these skills is worthwhile for a new character to train as early as possible, especially if you haven't decided what type of play style you may be interested in pursuing yet. The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of modules, implants or rigs.

THE OPTIMAL TRAINING PLAN

Importable training plan
CPU Management I
CPU Management II
CPU Management III
Power Grid Management I
Power Grid Management II
Power Grid Management III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Mechanics I
Mechanics II
Mechanics III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Shield Management I
Shield Management II
Shield Management III
Shield Operation I
Shield Operation II
Shield Operation III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Navigation I
Navigation II
Navigation III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Spaceship Command I
Spaceship Command II
Spaceship Command III
CPU Management IV
Power Grid Management IV
Capacitor Management IV
Capacitor Systems Operation IV
Mechanics IV
Hull Upgrades IV
Shield Management IV
Shield Operation IV
Long Range Targeting IV
Signature Analysis IV
Navigation IV
Evasive Maneuvering IV
Warp Drive Operation IV
Spaceship Command IV
CPU Management V
Power Grid Management V
Capacitor Management V
Capacitor Systems Operation V
Mechanics V
Hull Upgrades V
Shield Management V
Shield Operation V
Long Range Targeting V
Signature Analysis V
Navigation V
Evasive Maneuvering V
Warp Drive Operation V
Spaceship Command V

Engineering

Basic understanding of spaceship sensory and computer systems.

This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted.

Basic understanding of spaceship energy grid systems.

This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily.

Skill at regulating your ship's overall energy capacity.

This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained.

Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.

This skill decreases the capacitor recharge time which enables more active modules to remain online for a longer period of time. Sufficient levels of training in this skill will make it easier to fit a ship which is capacitor stable. This means all fitted active modules can remain on indefinitely.

Armor

Skill at maintaining the mechanical components and structural integrity of a spaceship.

This skill increases the hit points of your ship's structure, thereby increasing its effective hit points.

Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.

This skill increases the hit points of your ship's armor, thereby increasing its total effective hit points. Training this further to V will allow you to fit modules like Energized Adaptive Nano Membrane II, Armor Explosive Hardener II and the larger T2 plates, which comprise a T2 armor tank.

Shields

Skill at regulating a spaceship's shield systems.

This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points.

Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.

This skill decreases the time required for your ship's shields to regenerate which helps to mitigate damage during combat as well as enabling faster recovery when the battle is over.

Targeting

Skill at long range targeting.

This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping.

Skill at operating targeting systems.

This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at tackling a ship before it warps away and escapes.

Skill at regulating the power output of ship thrusters.

This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking.

Skill at regulating the power output of ship thrusters.

This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive implants.

Skill at managing warp drive efficiency.

This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some wormhole systems, can cause ships to cap out, forcing your ship to drop out of warp before it arrives at your chosen destination.

Spaceship Command

The basic operation of spaceships.

This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive implants.

Thaddeus Drake

Published 2 months ago