Flight Academy: Multi-Role Alt Training Plan

Alts are your life blood in the game - be it as a neutral hauler, scanner or PVE toon. In this guide, we will outline the preferred skill training tree for all alts that you use.

2 months ago

Latest Post Flight Academy: The Fleet Commander Training Program by Thaddeus Drake

Alts are your life blood in the game - be it as a neutral hauler, scanner or PVE toon. In this guide, we will outline the preferred skill training tree for all alts that you use. In addition to these skills, we encourage you to add your own flavour - be it for mining, hauling or otherwise.

Step 1 - Day 1 - Day 15 - Setup

Key to making your life easier will be the installation of the learning clone - a set of +5 Stat Implants. Altogether this will cost you in the region of 600m ISK so have that seed money ready and waiting.

A set of Learning Implants will vastly increase your rate of training.

To do this you must train the Cybernetics V skill which takes  15 days. This seems like a big ask in the beginning, but your entire train time will fall by weeks if you do this early!

Step 2 - Day 15 - Day 91 (75 days) Guardian Logi

From useless to Max Skill Guardian 75days.
  1. Signature Analysis III
  2. Signature Analysis IV
  3. Signature Analysis V
  4. Repair Systems I
  5. Afterburner IV
  6. Repair Systems II
  7. Drones II
  8. Drones III
  9. Drones IV
  10. Drones V
  11. Amarr Frigate II
  12. Amarr Frigate III
  13. Amarr Destroyer I
  14. Amarr Destroyer II
  15. Amarr Destroyer III
  16. Long Range Targeting III
  17. Long Range Targeting IV
  18. Long Range Targeting V
  19. Hull Upgrades IV
  20. Remote Armor Repair Systems I
  21. Remote Armor Repair Systems II
  22. Remote Armor Repair Systems III
  23. Remote Armor Repair Systems IV
  24. Capacitor Emission Systems I
  25. Amarr Cruiser I
  26. Amarr Cruiser II
  27. Amarr Cruiser III
  28. Amarr Cruiser IV
  29. Amarr Cruiser V
  30. Drone Durability I
  31. Repair Drone Operation I
  32. Logistics Cruisers I
  33. Logistics Cruisers II
  34. Logistics Cruisers III
  35. Logistics Cruisers IV
  36. Logistics Cruisers V

Step 3 - Day 91 - Day 153 (62 days) Hunter Killer

Pilgrim can be changed for any Recon/T3C
  1. Cloaking I
  2. Cloaking II
  3. Cloaking III
  4. Cloaking IV
  5. Spaceship Command IV
  6. Spaceship Command V
  7. Electronics Upgrades IV
  8. Electronics Upgrades V
  9. Signature Analysis III
  10. Signature Analysis IV
  11. Signature Analysis V
  12. Recon Ships I
  13. Recon Ships II
  14. Hull Upgrades IV
  15. Hull Upgrades V
  16. Propulsion Jamming II
  17. Propulsion Jamming III
  18. Propulsion Jamming IV
  19. CPU Management V
  20. Cynosural Field Theory I
  21. Cynosural Field Theory II
  22. Cynosural Field Theory III
  23. Cynosural Field Theory IV
  24. Cynosural Field Theory V
  25. Drones II
  26. Drones III
  27. Medium Drone Operation I
  28. Medium Drone Operation II
  29. Medium Drone Operation III
  30. Medium Drone Operation IV
  31. Medium Drone Operation V
  32. Drones IV
  33. Drones V
  34. Gallente Drone Specialization I
  35. Light Drone Operation I
  36. Light Drone Operation II
  37. Light Drone Operation III
  38. Light Drone Operation IV
  39. Light Drone Operation V
  40. Minmatar Drone Specialization I
  41. Electronic Warfare II
  42. Electronic Warfare III
  43. Electronic Warfare IV
  44. Advanced Drone Avionics I
  45. Recon Ships III
  46. Recon Ships IV

Step 4 Day 153 - Day 347 (194 Days) FAX Alt

  1. Spaceship Command IV
  2. Spaceship Command V
  3. Advanced Spaceship Command I
  4. Advanced Spaceship Command II
  5. Advanced Spaceship Command III
  6. Advanced Spaceship Command IV
  7. Advanced Spaceship Command V
  8. Capital Ships I
  9. Capital Ships II
  10. Capital Ships III
  11. Capital Ships IV
  12. Amarr Frigate II
  13. Amarr Frigate III
  14. Amarr Destroyer I
  15. Amarr Destroyer II
  16. Amarr Destroyer III
  17. Amarr Cruiser I
  18. Amarr Cruiser II
  19. Amarr Cruiser III
  20. Amarr Battlecruiser I
  21. Amarr Battlecruiser II
  22. Amarr Battlecruiser III
  23. Amarr Battleship I
  24. Amarr Battleship II
  25. Amarr Battleship III
  26. Drones II
  27. Drones III
  28. Drones IV
  29. Drones V
  30. Drone Interfacing I
  31. Drone Interfacing II
  32. Drone Interfacing III
  33. Drone Interfacing IV
  34. Drone Interfacing V
  35. Navigation IV
  36. Navigation V
  37. Warp Drive Operation III
  38. Warp Drive Operation IV
  39. Warp Drive Operation V
  40. Science V
  41. Jump Drive Operation I
  42. Jump Drive Operation II
  43. Jump Drive Operation III
  44. Jump Fuel Conservation I
  45. Jump Fuel Conservation II
  46. Jump Fuel Conservation III
  47. Jump Fuel Conservation IV
  48. Jump Drive Operation IV
  49. Jump Drive Operation V
  50. Jump Drive Calibration I
  51. Jump Drive Calibration II
  52. Jump Drive Calibration III
  53. Amarr Carrier I
  54. Capacitor Systems Operation IV
  55. Energy Grid Upgrades II
  56. Energy Grid Upgrades III
  57. Signature Analysis III
  58. Signature Analysis IV
  59. Signature Analysis V
  60. Long Range Targeting III
  61. Long Range Targeting IV
  62. Long Range Targeting V
  63. Logistics Cruisers I
  64. Logistics Cruisers II
  65. Logistics Cruisers III
  66. Logistics Cruisers IV
  67. Logistics Cruisers V
  68. Tactical Logistics Reconfiguration I
  69. Tactical Logistics Reconfiguration II
  70. Tactical Logistics Reconfiguration III
  71. Tactical Logistics Reconfiguration IV
  72. Tactical Logistics Reconfiguration V
  73. Repair Systems I
  74. Repair Systems II
  75. Remote Armor Repair Systems I
  76. Remote Armor Repair Systems II
  77. Remote Armor Repair Systems III
  78. Remote Armor Repair Systems IV
  79. Remote Armor Repair Systems V
  80. Capital Remote Armor Repair Systems I
  81. Power Grid Management V
  82. Capacitor Emission Systems I
  83. Capacitor Emission Systems II
  84. Capacitor Emission Systems III
  85. Capacitor Emission Systems IV
  86. Capacitor Emission Systems V
  87. Capital Capacitor Emission Systems I
  88. Leadership I
  89. Leadership II
  90. Leadership III
  91. Leadership IV
  92. Leadership V
  93. Armored Command I
  94. Armored Command II
  95. Armored Command III
  96. Armored Command IV
  97. Armored Command V
  98. Armored Command Specialist I
  99. Drone Durability I
  100. Repair Drone Operation I
  101. Repair Drone Operation II
  102. Repair Drone Operation III
  103. Remote Hull Repair Systems I
  104. Remote Hull Repair Systems II
  105. Remote Hull Repair Systems III
  106. Shield Emission Systems I
  107. Shield Emission Systems II
  108. Shield Emission Systems III
  109. Electronic Warfare II
  110. Electronic Warfare III
  111. Electronic Warfare IV
  112. Advanced Drone Avionics I
  113. Advanced Drone Avionics II
  114. Anchoring I
  115. Anchoring II
  116. Anchoring III
  117. Biology I
  118. Biology II
  119. Biology III
  120. Amarr Carrier II
  121. Amarr Carrier III
  122. Amarr Carrier IV

The above plan can also be altered by the addition of Fighter Training for a Combat Carrier.

Step 5 - Day 347 - Day 496 (148 Days) Dread Alt

The Revelation is currently the most optimal Dread in the game.
  1. Weapon Upgrades III
  2. Weapon Upgrades IV
  3. Advanced Weapon Upgrades I
  4. Advanced Weapon Upgrades II
  5. Advanced Weapon Upgrades III
  6. Advanced Weapon Upgrades IV
  7. Advanced Weapon Upgrades V
  8. Tactical Weapon Reconfiguration I
  9. Spaceship Command IV
  10. Spaceship Command V
  11. Advanced Spaceship Command I
  12. Advanced Spaceship Command II
  13. Advanced Spaceship Command III
  14. Advanced Spaceship Command IV
  15. Advanced Spaceship Command V
  16. Capital Ships I
  17. Capital Ships II
  18. Capital Ships III
  19. Amarr Frigate II
  20. Amarr Frigate III
  21. Amarr Destroyer I
  22. Amarr Destroyer II
  23. Amarr Destroyer III
  24. Amarr Cruiser I
  25. Amarr Cruiser II
  26. Amarr Cruiser III
  27. Amarr Battlecruiser I
  28. Amarr Battlecruiser II
  29. Amarr Battlecruiser III
  30. Amarr Battleship I
  31. Amarr Battleship II
  32. Amarr Battleship III
  33. Amarr Dreadnought I
  34. Motion Prediction III
  35. Motion Prediction IV
  36. Motion Prediction V
  37. Gunnery V
  38. Small Energy Turret II
  39. Small Energy Turret III
  40. Medium Energy Turret I
  41. Medium Energy Turret II
  42. Medium Energy Turret III
  43. Large Energy Turret I
  44. Large Energy Turret II
  45. Large Energy Turret III
  46. Large Energy Turret IV
  47. Large Energy Turret V
  48. Capital Energy Turret I
  49. Capital Energy Turret II
  50. Capital Energy Turret III
  51. Capital Energy Turret IV
  52. Capital Energy Turret V
  53. Capital Pulse Laser Specialization I
  54. Tactical Weapon Reconfiguration II
  55. Tactical Weapon Reconfiguration III
  56. Tactical Weapon Reconfiguration IV
  57. Tactical Weapon Reconfiguration V
  58. Amarr Dreadnought II
  59. Amarr Dreadnought III
  60. Amarr Dreadnought IV

Step 6 - Everything After

You may do as you wish! Train into a Warp HIC, Jump Freighter - or most optimally why not into a Skill Farm!

Thaddeus Drake

Published 2 months ago